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Main image of the game Mates, Mess and Madness DINANT

Bachelor / Bachelorette Party : Mates, Mess and Madness : Escape game in Dinant for your mate's big day

90 minutes 2 km 18 years old 1 to 16 players

Getting your mate to the wedding calls for a little detective work around Dinant. Your friends join the mission with secret tasks of their own, giving you plenty to discover about your team along the way.

Discover the story
39,99 €

per team of 1 to 16 players

or per player

  • No booking needed
  • Valid for 3 years

The code is activated when you start the game. Until then, write to hello@coddygames.com for a refund.

Give this game as a gift

You receive the code by email right after purchase and pass it on to whoever you like. They play on the day that suits them, within 3 years, with no date to book. Not sure which game? Give the gift card and let them pick their own city and adventure.

Estimated duration90 minutes
Estimated distance2 km
Per team1 to 16 players
From18 years old
Languages
EN flag
ES flag
FR flag
NL flag

A wedding mission takes you through Dinant

You take on the role of a friend helping bring a wedding together in Dinant. Follow the clues through the city as your group's secret missions add a playful twist to the preparations.

1

The wedding plans take a turn

The date is set, and your close friend's wedding is approaching. Now the preparations become a mission for your group. Dinant's streets provide the setting as you pick up the clues that will help shape the celebration.

2

Follow the clues across town

Clues lead your team through Dinant as the wedding draws closer. You explore the streets together and share your ideas along the way. The city's buildings give your search a changing backdrop as you work out your next move.

3

Meet the wedding's lively guests

Wedding guests bring their own ideas to your mission through Dinant. The mother-in-law has opinions to share, while the ex keeps you guessing. An uncle adds colourful stories, leaving your group to discover how each character fits into the preparations.

4

Your friends have secret missions

Behind each player's role sits a personal mission. As your group moves through Dinant, playful challenges give those private plans room to unfold. Cheeky humour runs through the wedding preparations, and your friend's celebration gives you a shared goal.

Get to know the wedding guests

Each wedding character has a part to play in your mission. Turn the cards over to discover their approach to the celebration.

Dinant through its art and music

2 km on foot, 6 places along the way. You may know these streets. You have never looked at them like this.

  • Start Location Pl. Patenier 9, 5500 Dinant, Belgium
    Directions
  • End Location Pl. d'Armes
    Directions
Map of the Bachelor / Bachelorette Party : Mates, Mess and Madness Dinant route Open in Google Maps
  1. Place Patenier Start Location

    Place Patenier

    Pl. Patenier 9, 5500 Dinant, Belgium

    Place Patenier recalls Joachim Patenier, a painter from Dinant known for giving landscapes a central place in his work.

  2. Rue Sous les Roches 1

    Rue Sous les Roches

  3. Courthouse 2

    Courthouse

    The Courthouse has a central hall with high moulded ceilings, black marble and wide staircases.

  4. Rue du Cheval-Noir 3

    Rue du Cheval-Noir

  5. Monsieur Sax's kiosk 4

    Monsieur Sax's kiosk

    Monsieur Sax's kiosk introduces Dinant's connection to Adolphe Sax, the inventor of the saxophone.

  6. Prison 5

    Prison

  7. End Location Pl. d'Armes

What your walk through Dinant brings

Your Mates, Mess and Madness game in Dinant combines a walking route with clues to explore as a group. You begin at Pl. Patenier 9, 5500 Dinant, Belgium, with Place Patenier as your opening setting. The route takes in the Courthouse before Monsieur Sax's kiosk, bringing different sides of the city into view. Painting gives way to civic architecture, followed by a connection to the saxophone. Your walk finishes at Pl. d'Armes. These named stops give the outing a local focus as you move between locations and take time to look around.

The route covers 2 km, with an estimated playing time of 90 minutes. Your time combines walking with working through the game's clues. You can exchange ideas as you go and share the experience of discovering Dinant through its landmarks. Place Patenier connects the route to landscape painting, while Monsieur Sax's kiosk brings the city's musical heritage into the outing. The game welcomes players aged 18 and over, making it an option for adult family groups or friends visiting Dinant. Teams can include 1 to 16 players. The walk offers a shared activity during a city visit, with a clear starting address and a finish at Pl. d'Armes.

A family playing a Coddy game near a fountain in town

How to play your escape game in Dinant

No guide, no booking: your smartphone runs the game.

  1. 1

    Buy your code

    You receive it by email. One code covers a team of 16 players.

  2. 2

    Pick your moment

    Start on the day and at the time you choose.

  3. 3

    Let the app guide you

    The free Coddy app leads you from riddle to riddle.

One smartphone is enough for the team Hints if you get stuck Set off with a charged battery
3,8 /5

Average rating from 48 player reviews

Positive reviews67 %

Player reviews of this Dinant escape game

énigmes trop compliquées et pas drôles!

Questions about your game in Dinant

The questions people ask most before buying.

All frequently asked questions
Where does the Dinant game start and finish?

The game starts at Pl. Patenier 9, 5500 Dinant, Belgium, and finishes at Pl. d'Armes. Place Patenier is the opening location on the route. Your walk also includes the Courthouse and Monsieur Sax's kiosk before reaching the finish.

How much walking does the Dinant route involve?

The Dinant route covers 2 km, and the estimated game duration is 90 minutes. That time combines walking with following the game's clues. You travel from the starting address at Place Patenier to the finish at Pl. d'Armes.

Which landmarks will you discover during the Dinant game?

The route includes Place Patenier, followed by the Courthouse and then Monsieur Sax's kiosk. Place Patenier connects your visit to landscape painting. The Courthouse adds a civic landmark, while the kiosk introduces Dinant's link to the inventor of the saxophone.

Do we have to pick a date?

No. Your code stays valid for 3 years from purchase. You start the game on whatever day and time suits you.

Can I give the game as a gift?

Yes. You receive the code by email and pass it on to whoever you like. It stays valid for 3 years with no date to set, so they play on whatever day suits them. To let them choose the game, give the Coddy gift card instead.

Take your place on the wedding team

Start: Pl. Patenier 9, 5500 Dinant, Belgium. The code arrives by email right away. You set off whenever you like, for 3 years.

Book for 39,99 € per team
Refundable as long as the code is not activated

More games in Dinant

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The Alchemist

Adults · Teens
  • Estimated duration : 120 min
  • Estimated distance : 3 km
  • Rating : 4.2 / 5
  • Languages : EN / ES / FR / NL
€39.99 per team

Bachelor / Bachelorette Party : Mates, Mess and Madness in other cities

This theme is also available in other cities.

  • Estimated duration : 120 min
  • Estimated distance : 3 km
  • Rating : 3.3 / 5
  • Languages : EN / ES / FR / NL
€39.99 per team
  • Estimated duration : 120 min
  • Estimated distance : 3 km
  • Rating : 3.6 / 5
  • Languages : EN / ES / FR / IT / NL
€39.99 per team
39,99 € per team No fixed date