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An arrest before your eyes
You were just passing by. The city guards lead Josyne away, accused of witchcraft. What on earth could she have done to deserve that?
120 minutes 4 km 12 years old 1 to 6 players
The year of our Lord 1555. Right before your eyes, the guards arrest Josyne, a villager accused of witchcraft. In the streets of Montpellier, your investigation begins.
Discover the storyYou play an alchemist in 1555, in an investigation drawn from real events. Josyne Van Vlasselaer really existed: she was an ancestor of Beethoven.
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You were just passing by. The city guards lead Josyne away, accused of witchcraft. What on earth could she have done to deserve that?
2
Your first decision changes the course of the adventure. Stand up for her, or join those pointing the finger? With strange things happening all over town, you might well hesitate.
3
Pernelle, the Burgomaster, the Judge, the Governor, the Bishop. You cross the city to meet them and examine every clue. The hard part is telling real leads from rumours.
4
Gather clues and witnesses in time to present them at the trial. What is at stake: sparing Josyne a tragic end. Time is not on her side.
Four people who may know more than they let on. Flip a card to prepare your questioning.
4 km on foot, 2 places along the way. You may know these streets. You have never looked at them like this.
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The Alchemist transports you to Montpellier in 1555, where the witch hunts are raging. As Josyne, a village woman accused of witchcraft, is arrested before your very eyes on Place Albert 1er, an enchanting adventure begins in which every decision reshapes the fate of the city.
Question the townspeople, gather clues, and uncover well-kept secrets as you wander the historic streets all the way to the Porte du Peyrou. Will you become Josyne’s ally or choose to accuse her? Your choices will steer the investigation and reveal strange phenomena—it's up to you to solve the mystery before it’s too late!
This urban adventure game, inspired by real events, blends immersion, suspense, and exploration. Work as a team to untangle fact from fiction, meet fascinating characters, and feel the adrenaline of a ticking clock. The experience is ideal for friends, families, or colleagues, promising unforgettable memories while rediscovering Montpellier from a whole new perspective.
Ready to take on the challenge? The story awaits you to be rewritten…
No guide, no time slot, no queue. Your smartphone is the game master.
It arrives by email within a minute. One code covers a team of 6 players.
Saturday afternoon, summer evening or rainy Sunday: head to the starting point whenever you feel like it.
The Coddy app, free on iOS and Android, leads you from riddle to riddle with GPS.
Average rating from 129 player reviews
Très bien, belle référence à Nicolas Flamel et la Pierre Philosophale (fan d'Harry Potter) !\nOn
Le bazaar était bloqué pour cause de construction, au cas où vous puissiez l'indiquer aux
l'alchimiste ou l'art de découvrir la magnifique de Montpellier entre culture et amusement !
trés sympa. ça m a fait plaisif de parcourir le quartier de mon enfance avec mes enfants.
belle balade dans la ville, accompagnés d'un scénario sympa. On aurait aimé des lieux plus
magnifique aventure pour découvrir Montpellier et ses monuments et ses les rue cachées
Très bon moment passé dans Montpellier avec des énigmes abordables.
permet de visiter Montpellier tout en d amusant
J'ai adoré, ne changer rien !
super moment en famille. on fait le tour du centre ville
Superbe expérience familiale et conviviale dans la cité historique montpelliéraine. Merci!
gps pas trop précise ! une de fleur n'érait pas dans une fiolle sinon dans un bol. Pour les heures
No. Your code stays valid for 3 years from purchase. You start the game on whatever day and time suits you.
Yes. You receive the code by email and pass it on to whoever you like. It stays valid for 3 years with no date to set, so they play on whatever day suits them.
Yes. The riddles call for observation and logic, not special knowledge, and hints get you going again if you are stuck. The game is recommended from age 12.
Take one code per team of up to 6 players. Teams set off at the same time and play the same route in parallel. The booking card works out the number of codes for you.
One is enough for the whole team. Up to 6 phones can join the same game, handy if a battery runs low.
The Hint button in the app puts you on the right track, step by step. Each hint weighs a little on your final score, but nobody stays stuck.
Yes, as long as the code has not been activated. Contact Coddy support before you start the game.

Start: Place Albert 1er, Montpellier. The code arrives by email right away. You set off whenever you like, for 3 years.
Book for 39,99 € per teamThere is 1 other game
This theme is also available in other cities.